I use it to edit the points cost for abilites when creating my custom hero for the campaign. You could instead use the AoW Dev Editor to edit the Release.hss file If the cheat engine method doesn't work, it could be because the devs patched it It's incredibly frustrating, because all I want is some additional points to work with, but the way this functions seem to be needlessly obfuscated for some reason. Even when I manage to narrow down the available memory addresses to ~40 just to using "Changed value" and "Unchanged value", none of the values function by any discernible pattern, and they certainly do not correlate 1 to 1 in terms of increase/decrease in Attack. Seriously, how did you get this to work? I've been trying for well over an hour or more to get this to work, and I simply can't find any applicable memory address to work with. The great thing is that there is no validation if your points to spend actually go negative :)Ĭheers and have fun. After that you just press the down arrow on the negative stat and it will reset. This will allow you to add the abilities you want. The UI will refresh and you end up with more points to spend eg 30/20. Once you find the memory address give yourself negative stat from CE then add your ability ingame. But this number is random, changes every game and no if you have 2 attack the memory value will NOT be 2, it might be 200 or 10, so you cant directly search for it BUT when you do allocate one point it will increase by 1. Now what you CAN find is the stat allocation. It seems this number is recalculated on each allocation by looking at all original stats value(attack, damage etc) VS new value to be. So is correct you cannot directly find for the number of points to allocate. I was looking for the same thing with cheat engine.
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